![]() Not that anyone was complaining about GoldenEye doing its own thing. Also less than half of the games were based on a movie this time, allowing developers to throw in as much first person shooting and vehicle driving as they felt like, without leaving players wondering what happened to the story they saw at the cinema. Instead the series became mostly first person shooters with vehicle driving interludes, and I don't think I'm being too biased when I say that it was generally a good direction to go in. Not a great deal of Bond platformers were released after that one. It took until 1997 for GoldenEye to finally come out, but a lot of people considered it to be the first (and perhaps only) great Bond game, and it set a new template for the franchise. So what have I learned about the second decade of 007 games? Well, it started late. Not even the Atari 2600 game was this dumb! Right that's it, I'm turning this off. I know this much: it ain't crap, so it gets a star:įinally, the helicopter is a smoking wreck and that's Mission Completed! Wait, what? WHAT? I was 3500 points away from finishing the level? I completed all objectives, survived, defeated the level boss. I think I'd need to play them both more before I can judge either of them properly. ![]() Mid-level save games are definitely a point in its favour, but on the other hand it's missing my beloved level select and all the rewards. With the rail shooter and driving levels replaced it's definitely slower paced, but that's not necessarily a bad thing. I honestly can't tell if this is better or worse than the console game. I am so much not in the mood for a surprise stealth level right now. sneaking through a building to retrieve information from a mainframe without harming any guards. ![]() ![]() Then after a short fight with a ninja I completed my job here and drove away (in a cutscene) to the next mission. It took me fucking forever to figure out I could climb along this cable to get back in. Well I rescued all the hostages, but then I found out that whoever designed this building forgot to put a door to get back inside from the garden (or they've hidden it really well). ![]()
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